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Tom Nixon

I still can't get past the 'orientation island' stage and into the game itself. I play with it for 10 minutes, get bored then give up. There's a bit where you're walking up a track around a hill and you stop at these little buddha-like statue things that seem to be testing you on some kind of riddle. What's that all about? It's hardly engaging (to me anyway.)

C.C. Chapman

Glad you swung by. It's always awesome to have new people swing in.

Martina

Ihmo, Second Life is really boring, just a temporary trend.

Every day someone “lands” in Second Life (political people, singers, companies and firms…) and it announces it everywhere, but then, when I have visited the island, I have found it empty and desolating.

Of course, in my humble opinion! :-)

Clive

It can certainly be odd, but it's just another medium for communication, isn't it? Like any other medium, it can be used for entertaining worthwhile stuff or for boring crap.

But it does seem hard to find the worthwhile stuff!

(And Tom - I think you're supposed to answer the second buddha's question with the words given to you by the first buddha. Or something like that...)

Will McInnes

Tom, Clive and Martina - I've been thinking about this more and spending more time in SecondLife, and I agree that there are some fairly substantial problems but ones that can be addressed.

Firstly, Tom - you're right: orientation island is CRAP. I remember fumbling around there feeling the enthusiasm draining out of me. In the end I just barrelled on thru. 2L need to find a way of - I think - integrating this learning experience into the full unfettered environment (if they haven't already). Most people like to learn in this way, and orientation island gives none of the benefits of 2L, only downsides.

To play on SecondLife's inherently social nature perhaps orientation should happen in small groups to facilitate socialising (a bit like the learner groups on my recent snowboarding holiday - you fumble thru together) and this should happen in-world.

Secondly, in reference to Martina and Clive's points: ABSOLUTELY - when you get into SecondLife where do you go? It *can* be a desolate numbing experience. The best spots I've been to have always been led by others but this relies overly on serendipitous useful connections forming (which they will, but not reliably). I recently googled for 'top secondlife locations' or similar, and found a top 20 list, and there are some OUTSTANDINGly cool places - cyberpunk inspired metropolis'; japanese anime cities. But many are empty, completely empty. When I did the googling there were surprisingly few useful results.

So what needs to happen?
SecondLife itself needs to better facilitate the finding of cool new places to go and socialise. Currently the search function returns either loads of casinos and crappy bingo game islands full of numptys playing virtual slot machines or 'mature' environments where there's lots of virtual bonking and men dressed as female horses from Mars.

SecondLife needs to be promoting these other locations, and ideally promoting less of these than more to facilitate the finding and meeting of other people.

Also, my suggestions assume that Linden Labs (the games' creators) 'control' the people and their activities. That's probably the wrong way round. These changes need to come from the community, from the grassroots. Inevitably base human interests (money, gambling, sex) have flowered first in SecondLife.

Finally, I have read on blogs about SecondLife (e.g. not written by Linden) that the cynical suggestion is real estate sales make the Linden Labs payroll. Therefore this expansionist phenomenan of ever growing regions and real estate boom. Perhaps this contributes to SecondLife's aforementioned downsides of wide open spaces with no one in them.

In summary, to thrive, the next phase of 2L - whether top-down or bottom-up-led - needs to be more interesting and relevant to the mainstream, easier to get into, and more densely populated. Do you agree, or this cobbled together theorising of mine a load of virtual rubbish?

Tom Nixon

I think 2L definitely has the potential to become something that I'd be interested in taking part in, but like you said will, it needs to become more interesting and relevant to the mainstream. It's still firmly in early adopter territory at the moment which is great for the geeks and the enthusiasts like you :P
but I mean come on, having to give a little statue a secret password to progress to the next level? it's like a lame 80's role playing game.

I'll be keeping an eye on 2L from the sidelines though and maybe give it another go some time.

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